Capture Artist - Team 17
Full time
Job Description
The Capture Artist actively contributes to the development and production of high-quality trailers and video assets across our diverse range of games.
The purpose of the role is to plan and capture cinematic concepts from in-game, as well as gameplay, and develop these into high-quality trailers.
You will collaborate closely with internal marketing and production teams, as well as external studio partners, to create high performing video assets in support of our games and marketing campaigns.
The role sits in our Creative team but is also embedded within our Product Portfolio team.
Requirements
Main duties & responsibilities
Developing and planning exceptional cinematic capture concepts for high-quality in-engine cinematic trailers.
Using Unreal Engine Sequencer and having a high proficiency with Unreal Engine tools, create impactful and powerful in game scenes and sequences to capture from.
Conducting in-game and in-engine shot captures, either collaborating with our video editors or independently working on trailer projects to produce exceptional video assets.
Collaborating with Brand Managers and external studios to conceptualise trailers and video assets, ensuring they align with the creative vision for their games.
Engaging in video editing and trailer development as needed.
Asset types: Trailers e.g. key campaign assets, ads and store trailers. Social media content (gameplay videos, developer videos, explainer videos, update videos, reels, tiktok content etc.).
Job Details
- Location:
- Remote, No Exact Region, No Exact Location
- Deadline:
- November 04, 2026
- Posted:
- October 21, 2026
- Posted by:
- Admin User
- Views:
- 2
Required Skills
Gaming
Games Design
Digital Art
Art